seabombs 8 hours ago

There's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples.

Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.

  • timoth3y 6 hours ago

    The same holds true for everything from cave paintings to Roman frescos. It's part of human expression. The tools of that expression shape it.

    For example, Bach's music was shaped by the fact that the harpsichord had no sustain. The piano changed that, but "upscaling" Bach's work to take advantage of this new technology would destroy them. You use the new technology to play them as they were written for the old. The beauty comes through despite the change.

    • dahart 5 hours ago

      Switched on Bach is one of my favorite albums of all time.

      • rectang 3 hours ago

        Switched-on Bach is a revelation in part because the synth bass tones are more focused, distinct, and identifiable than when the same notes are played on acoustic instruments — allowing you to hear harmonic interplay which I believe is closer to what Bach heard in his head.

        But here are lots of Bach synth albums and only Wendy Carlos’ work has the taste and obsessive fidelity to the original compositions to allow those ideas to come through. Most synth Bach falls into the trap of being idiomatic synth rather than idiomatic Bach, akin to playing Bach on the piano without considering how it would have sounded on the harpsichord.

      • Barbing an hour ago

        Awesome, thanks. Had an inkling whatever Spotify came up with wasn’t right—thank you TIA for Wendy Carlos’s 1968 original!:

        https://archive.org/details/wendy-carlos-witched-on-bach

        (have to donate to Internet Archive again now…) anyway Wiki says this album essentially brought the Moog/synths from experimental to popular music. In a lovely fashion, my ears do say.

      • sovietswag 2 hours ago

        You should take a listen to Tomita as well then! There is so much beautiful music in the world

        • dahart 16 minutes ago

          I definitely listened to a lot of Tomita as a kid, I used to check out vinyls of his albums from my local library. The one that sticks with me most distinctly is his very unique rendition of Golliwog’s Cakewalk. https://youtube.com/watch?v=dPQ9d10fnko But yeah, lots of other great stuff from him too.

        • copperx 2 hours ago

          Way too much, in fact, if we go by daily Spotify uploads.

    • madaxe_again 5 hours ago

      Similarly, Liszt made full use of what modern, powerful pianofortes are capable of - although were he a man of our times, he’d probably have been fronting a heavy metal band.

      • giraffe_lady 3 hours ago

        Western classical music had a strong tradition of taking advantage of cutting edge technological advances, especially in metallurgy but also advanced woodworking techniques like lamination making large soundboards possible and pushing the bounds of acoustic amplification.

        It wasn't until I think around the advent of recorded music and electric amplification that it settled into a fairly stable set of instruments & sounds produced by them.

        • shermantanktop 2 hours ago

          Settled, or ossified? Sure, there’s modern classical with more adventurous instrumentation, but that’s not what the moneyed retirees down at the opera house want to hear.

          The music of the classical canon is unbelievably fantastic, and it deserves respectful treatment, but the genre has lost the audience for cool new sounds. It’s very unfortunate.

          • giraffe_lady an hour ago

            Yeah I actually used that word as I wrote it, and then switched it so I wouldn't come across as judgmental or anticlassical or whatever. I think it's a valid view of it. But my perspective here is that this kind of music is basically german-french elite traditional ethnic music. And as I don't negatively judge for example gamelan or carnatic or gagaku music for being settled/ossified I shouldn't judge traditional european music for that either.

            It's simply not the role of any one musical practice to be at the forefront of experimentation forever. What we now call classical passed its torch on generations ago, and rock & jazz have now settled in too. We have hip hop and electronic music taking this role now, and eventually they will bind up into their own conventions and some descendant of theirs will push on.

          • madaxe_again an hour ago

            Neither, I’d argue. The greats that we look back at were the outliers, the madmen at the fringe. For every Beethoven or Mozart there were a thousand thousand nobodies cranking out the same stuff that their grandfathers wrote. Rachmaninov was seen as nouveau trash in his time, Holst derided, Gershwin hackneyed. Eno perhaps falls into the same category.

            Hell, in a century you’ll see string quartets banging out Aphex Twin at elegant soirées. The real connoisseurs, of course, nod knowingly and mutter that drukqs is “early period”.

            Similarly, plainsong was seen as “classical” music for many centuries, and was also a largely rigid form, but there exist some absolute bangers in the canon, mostly unattributed because monks.

            It’s hard to see the sweep of history from within it.

        • copperx 2 hours ago

          Classical and jazz just stopped trying and standardized the instruments. Other types of music are more open to incorporating new instruments. At least that's how I feel.

          • giraffe_lady an hour ago

            FWIW the jazz tradition is still alive and well, it just isn't normally called that in the interest of not being confused with the still-extant "traditional" jazz and because many of the musicians consider themselves to be primarily part of some other community.

            But there is an absolutely thriving collaboration- and improvisation-based music form grounded in jazz but open to novel & experimental instrumentation and ripe with influence from other contemporary forms like pop, hip hop, funk, reggaeton, metal. I'm thinking of people like thundercat, kamasi washington, nuclear power trio, tigran hamasyan, robert glasper, sungazer, domi & jd beck, louis cole etc.

            If you like the sound of old school jazz, the standup bass the piano the brush drum shuffle, this stuff will be alien and hostile and won't feel like jazz to you. But if you like the musicianship of jazz, watching masters collaboratively invent new music in real time, this is where that ended up.

    • libraryatnight 2 hours ago

      Understanding this point about cave paintings is crucial to not being a human piece of garbage.

  • bane 3 hours ago

    I was also considering the effect of how silent computing used to be. It created a tension and expectation when waiting for an image to appear like waiting for a curtain to open on a play. So when the artwork appeared, the artists worked to make it beautiful. It was almost pushing the edge of what these systems could do, and so as a viewer placed you in an engaging experience right at the state of the art.

  • anton-c 4 hours ago

    Thats an interesting concept. Considering it, the big first party titles certainly had stellar presentation art-wise. Doesn't seem like they were limited in achieving their vision in say, sonic the hedgehog. Even the later games with pseudo-3d the art direction makes it feel complete and like it fits the aesthetic.

    And even the new ones that have gone back to that style have the same 'look'(obviously because they're trying to be like those old games) but the graphical fidelity doesn't seem to change much beyond more pixels.

  • AndrewStephens 2 hours ago

    I am not a game purist and modern games are just fine, but I do not see the point of AAA games employing 300 artists to model blades of grass that have no gameplay effect. Sure, the screen shots lot great but unless you are making GrassSimulator2000 it would have been better to use those resources for something else.

    • bredren an hour ago

      As a person who spent a great deal of time restoring a long neglected backyard to include a small lawn to play on, I am interested in playing GrassSimulator2000.

    • dehrmann 2 hours ago

      There's a solid chance GTA VI will include a lawn mowing minigame.

  • al_borland 6 hours ago

    I have to imagine that fully realizing a vision can only truly take place when the artists are not working at the limits of the present day tools. I’m thinking of something like games today that choose an art style and run with it, rather than trying to push the hardware as hard as possible.

    Was this the artist’s vision, or were they simply making the best of the tools they had?

    • nine_k 4 hours ago

      I'd say that the nearly opposite is often true: the limitations shape art and even make it art. The masterful handling of limitations, and doing apparently impossible, is a legitimate part of art.

      Academic Western poetry shed the metre and the rhyme in an attempt to be free from limitations and more fully express things. Can you quote something impressive? OTOH rap, arguably the modern genre of folk poetry, holds very firmly to the limiting metre and rhyme, and somehow stays quite popular. If rappers did not need rhyme as a tool of artistic expression, they probably would abandon it, instead of becoming sophisticated at it.

      Same with pixel art, and other forms of pushing your medium to the limits, and beyond.

    • zozbot234 6 hours ago

      Pixel art is very much still around today, even though it's far from "pushing" the limits of current hardware. It's pursuing a rather consistent "vision" of maximizing quality while staying within the bounds of a predefined level of detail (i.e. resolution) and color depth.

      • al_borland 6 hours ago

        Right. This is kind of what I’m talking about. Someone choosing pixel art today is making a choice; they have a vision. 40 years ago, they were limited by the system. The choice was largely made for them.

        Old video games come to mind. The box art would be drastically different than the look of the game. The box art was the vision, the game was what they ended up with after compromises due to the hardware of the day. I think it’s only been in the last decade or so that some game makers have truly been able to realize the visions they had 40 years ago.

        • rchaud 4 hours ago

          I think of the box art and physical manual of a video game like Diablo from 1996, compared to the game itself. The manual had several detailed drawings of monsters and otherworldly creatures with a very "evil" look, but the game itself they were represented as blocky sprites with fairly comical movement, as characters moved on a isometric chessboard-style grid, with abrupt turns and limited speed. Ultimately the gameplay is what mattered, the box art, in-game music and sound effects all created an atmosphere that wouldn't have been as immersive with just graphics.

          A point of comparison would be to the game Quake, which came out the same year, and whose graphics felt light years ahead . But Quake mostly became a multiplayer hit, as the single-player story and overall atmosphere weren't very compelling.

      • armchairhacker 4 hours ago

        I think most indie developers choose pixel art (and low-poly 3D) today because they still can’t produce high-quality high-detail art, and high-quality pixel art is prettier than low-quality high-detail art.

        It’s still a case where the developer can’t truly express their vision, but they can express it behind a filter, in this case pixelation, that makes our brains charitably fill in the missing details.

        Although I’m sure for some games it is part of their vision, because there’s something intrinsically pretty about pixel art and low-poly 3D. Likewise there are 2D games like Cuphead that emulate “cartoon” style, and 3D games like Guilty Gear that emulate 2D anime; those are much harder than making a 2D or 3D game with traditional modern graphics.

        • qgin 3 hours ago

          I think a slightly different way to think about it is that it’s not always contest for maximum detail. Apple’s new liquid glass look is impressive, but is it necessarily better UI than System 9? I think you could have a reasonable debate about that.

        • anthk 4 hours ago

          Games from Neo Geo were pixel art of very high quality. Just check Garou.

  • mattbettinson 2 hours ago

    Maybe recency bias cause I’m playing it right now, but Breath of the Wild comes to mind

    • tinco 2 hours ago

      It might be but it's hard to tell because it's such a recent game. The Wind Waker might be a better example because it's now 20 years old and still renders and plays basically as if it's current gen on modern hardware.

      • pjerem 2 hours ago

        Except Wind Waker is actually a good and a bad example. Its art style has not aged but the HD remaster (on Wii U) is still better looking.

    • z3c0 2 hours ago

      I don't know, I think some improved hardware would greatly improve the aesthetics of the Lost Woods, which severely drops in frame rate when docked. Handheld, the diminished fidelity at 720p buys back some frames.

      I'd be inclined to agree about some older Zelda games though, namely Wind Waker. I replayed it on GCN recently, and can attest that HD Wii U version really didn't add anything to the aesthetics.

  • xgkickt 5 hours ago

    Vib Ribbon is one example I can think of that also exhibits that property.

  • techpineapple 3 hours ago

    It’s interesting to think about the intersection of cultural, technology and aesthetic.

    Gaming embraces most of its historical aesthetics while say movies do not. There aren’t serious attempts to replicate the aesthetic of 50’s tv (which are tied in heavily with the culture of the time) similarly, jn the eighties and I imagine prior, I’ve been watching Miami vice and you can tell lots of the rooms are cheap sets with pretty minimal props. This is on the one hand definetly not full formed, but on the other hand I’ve grown to appreciate that aesthetic, And again other art forms like painting and video games seem to appreciate all eras of aesthetics in their modern versions in a Way tv and movies don’t. (Maybe just due to expense?)

  • lukan 8 hours ago

    Hm, are you sure that there is not some nostalgia at play here?

    To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.

    • zozbot234 8 hours ago

      Even today these pictures have an almost perfect resolution for showing on a compact e-paper display. The viewing area on the original Mac models was not that much bigger, either. They only look "horribly pixelated" when artificially upscaled for a modern big screen.

      (A pixel-art specific upscaling filter would mitigate that issue, of course.)

      • lukan 7 hours ago

        I was viewing them via a small mobile screen, not high DPI, not fullscreen. And to me, they simply don't look good the way they are.

        But if you folks enjoy them, go for it. Otherwise taste is subjective I think.

    • fwipsy 6 hours ago

      Of course there's a subjective element, but I was born about a decade after these were created and I find them to be beautiful. I love the mural with the tree, it's amazing how it creates a sense of openness that wants me to go outside, even with such a limited palette.

    • anthk 5 hours ago

      You have no idea on how charming these games look.

      • chamomeal 4 hours ago

        Looks like return of the obra dinn! Which was obviously targeting this look on purpose.

        There are also some great blog posts by the obra dinn guy about 1-but dithering. They make the rounds on HN once in a while

      • lukan 5 hours ago

        Or I do, because I played them?

        But that was my not well received point about nostalgia ..

        • anthk 4 hours ago

          I didn't play them. but I owned a Game Boy in late 90's and I emulated 8-16 bit microcomputer/console games in 2001-2005, and I really appreaciated them.

hcarvalhoalves 3 hours ago

These seem to be made by artists trained on traditional drawing. All drawings show knowledge of cross-hatching or pointillism, correct use of values, perspective, and so on. That’s why it looks great today, these qualities are independent of how advanced the digital medium of the time was.

gxd 10 hours ago

Awesome! You can also find great art made with Deluxe Paint for the Amiga. The limitations from early computers in resolution and, most importantly, palette, create unique art styles:

https://amiga.lychesis.net/applications/DeluxePaint.html

rswail 6 hours ago

"Design is about constraints" - Charles Eames

The constraints of the original Mac and MacPaint have resulted in an art form specific to the time and place.

poisonborz 9 hours ago

I envy that small world, where people could be this genuinely enthusiastic about their computer products and companies, where most actors seeked the best interest of other parties.

HPsquared 8 hours ago

Similarly, some cave paintings still look awesome.

https://www.bradshawfoundation.com/lascaux/

  • roughly 2 hours ago

    One thing I read a while back noted that the cave paintings were also painted under and for specific lighting - namely, dim, flickering fire - and that under those conditions the paintings took on an even more expressive character.

    What’s wild is that would be true for every single human work up to about the mid-1800s. Art - and architecture - would be made to be seen either in sunlight, with its attendant shadows and shifts throughout the day, or by firelight, which flickers and shifts on its own.

  • eddieroger 4 hours ago

    Snark aside, that was my takeaway looking at the article. Why wouldn't they still look good? They were well done when they were made. The Mona Lisa still looks good. The tools don't define the quality, just the constraints. For grayscale pixel art, these are amazing pictures that hold up to the medium, regardless of if computers can do more now.

jamesgill 24 minutes ago

I suppose it's just nostalgia, but I get such a warm fuzzy feeling just seeing this art from the 80s. I can remember using tools like MacPaint. It was just such a fun time to be around computers.

cjcenizal 6 hours ago

I was born in ‘83 and a good chunk of my formative years were spent imagining the world through dithered pixels — playing games, creating art, writing, and exploring. Seeing these images evokes a rush of nostalgia, simply because they’re dithered.

taylorius 8 hours ago

The lack of photorealistic fidelity gives your brain a bit of room to use imagination to fill in the blanks in your internal model. This fosters a certain type of engagement with the content that you don't get with photorealistic images.

  • tombert 3 hours ago

    I think that's part of the reason that a lot of indie games have converged around pixel art.

    Obviously a large part of it is likely due to the fact that a lot of the creators grew up with the NES or SNES and just like that aesthetic, but I think you get a lot of "implied detail" when using pixel art, which is great when you're working on a limited budget.

    This isn't to knock it, to be clear. I love good pixel art.

    • anthk an hour ago

      YOu both are missing something. TV fuzzy rendering blended pixels together and FFVI under the SNES (and Chrono Trigger) could look astoundingly great with amazing colours and sprite art.

sircastor 3 hours ago

One of the mild tragedies of my youth is that when we switched from the Macintosh SE/30 to the IIci, my MacPaint art didn't make the transition. My dad told me that the files were incompatible. I don't think that's actually true, but I didn't know enough at that age to be able to question it or even explore it. There are many many creations throughout first half of my life that are lost for a lack of storage space at the time.

As an aside: Do your best to capture at least something in a way that will be preserved.

  • xattt 3 hours ago

    Good thing I backed up my precious memories to Jaz cartridges.

reconnecting 10 hours ago

Then we should probably mention

http://macpaint.org

(From page HTML source) <!-- ******** HELLO OLD COMPUTER USERS ******** --> <!-- This site is designed to be viewable at 640x480 resolution or higher in any color mode in Netscape/IE 3 or any better browser, so if you're using an LC III or something, you're welcome. In fact, I really hope you are using such a machine, because limiting the site to this level of simplicity wouldn't be worth it unless someone is. Please let me know if you are using an old computer to visit the site so I know it is worth it to someone to maintain this compatibility. I do apologize for the one javascript error that you may get on each page load, but I don't expect it to cause any crashes. The major exception to all of this is Netscape 4. That thing sucks. -->

Does anyone even remember why Netscape 4 was bad?

  • kragen 27 minutes ago

    Well, like the comment said, it crashed a lot when you tried to run JS on it. It was pretty annoying to binary-search for a bug in your JS when the symptom was a browser crash. Also, it used a lot more RAM than Netscape 3 and was slower, but I don't recall it being better in significant ways.

    DHTML in Netscape 4 was also completely incompatible with DHTML in IE 4. In IE you had the DOM, which is an inconvenient and inherently very inefficient interface that you could coerce into doing anything you wanted. In Netscape 4 you had layers. Our team (KnowNow) was working on an AJAX and Comet toolkit at the time (02000). In order to not write separate versions of our Comet applications for the two browsers, we stuck to the least common denominator, which was basically framesets and document.write.

  • spydum 7 hours ago

    Browsers were changing quickly back then, but if anybody remembers, it became Netscape Communicator and tried to expand to do everything..

    https://en.wikipedia.org/wiki/Netscape_Navigator#:~:text=Thi...

    • reconnecting 7 hours ago

      If I'm not mistaken Netscape Communicator was just a pack of different applications, including NN. The real issue seems to be was specific CSS and some style rendering.

  • numtel 8 hours ago

    I think it was a total rewrite, similar to why Winamp 2 was great, fast, not bloated but Winamp 3 was slow, adding extraneous features nobody wanted.

    • reconnecting 7 hours ago

      True, Winamp 2 was much solid. Unless I'm mistaken Winamp 3 introduce skins and after absolute madness starts.

  • giantrobot 3 hours ago

    > Does anyone even remember why Netscape 4 was bad?

    Netscape 4 is a broad set of releases over several years. It also wasn't necessarily "bad". It was just largely not mindblowingly better than Netscape 3 (for normal users) while using more CPU and RAM.

    I also imagine in this context it's incomplete CSS support is problematic. Netscape 3 will ignore properly commented out CSS (mostly) while 4 will try to interpret what it can and choke on the rest. It's box model doesn't conform to where the CSS spec landed so even if you can give it CSS it can handle, your page is broken in every other browser.

  • cmrdporcupine 4 hours ago

    From vague memories I remember NN4 on classic MacOS was, I recall, a total memory leaking / crashing shitshow. I worked in a shop that had a bunch of Macs and the rule was you couldn't run FileMaker (which they used a lot) and Netscape at the same time because the two would just run over each other memories. The glory days of lack of memory protection on MacOS 7.6.

    But I also don't think 3 was much better.

aidos 10 hours ago

Love it.

At the end of the article they mention digging in to the Amiga scene. If you want to feel old, Deluxe Paint turns 40 this year. My mates had Amigas (I had an Amstrad) and the computing world just felt full of wonder and promise. It was a magical time of creation.

https://en.m.wikipedia.org/wiki/Deluxe_Paint

  • xgkickt 5 hours ago

    As one of the images states: “Happy Computing to all, And may all your computing be a Delight!”.

asveikau an hour ago

I remember when this style was current, though some of these images are slightly older than I am.

Also, "a door somewhere" reminds me of old album covers. For whatever reason I'm thinking of Lou Reed's "take no prisoners".

zozbot234 9 hours ago

Thanks for finding this! A relic from a more civilized age.

andai 3 hours ago

When I was a kid, I used to think that better tools would automatically make me good at art.

For example, I was making animations with EasyToon, and I only had a mouse, while the really good animators were using graphics tablets.

Clearly, if I bought a tablet, my own animation skills would drastically improve!

I guess I still kinda believe that, when I look at how fancy some of the newer computers are. If only I had one of those, my creativity would be unlimited!

The funny thing is that my fallacy sorta came true: my friend was showing me some insane stuff he rendered on his 5080 with a custom Stable Diffusion...

  • egypturnash 3 hours ago

    Better tools won't make you better, but they'll get in the way less, would you rather draw with a pencil or a bar of soap? A mouse is more like the latter than the former.

  • iLoveOncall 2 hours ago

    Okay but you will definitely be able to make better art with a graphical tablet. It's near impossible to have enough precision to draw with a mouse, regardless of practice or skill.

ekunazanu 5 hours ago

For me, there's a certain aesthetic to 1-bit bayer-dithered images, as well as images with visibly big coloured-halftone-dots, that makes it feel both retro and modern at the same time. I want to call it neo-retro, but I feel like that term already exists.

marhee 5 hours ago

If you enjoy this art-style, definitely check out the game Return to the Obra Dinn.

kjellsbells 7 hours ago

The street scene is by Gerald Vaughn Clement, the inventor of MacGrid, a drawing program that used a sort of plastic grid to perform high detail drawing and digitization.

https://macintoshgarden.org/apps/macgrid

Incidentially /r/VintagePixelArt often has discussions about this sort of thing.

JSR_FDED 7 hours ago

This dithering is somehow so pleasing. It’s like “sand dithering”.

  • wenc 3 hours ago

    “Dithering” is the key — except this seems to have been done by hand.

    When I was a kid, I owned a monochrome display that could only display at CGA resolutions “640x400” 1-bit (and 320x200). Many games and art and didn’t support that showed up garbled.

    Then I got hold of Deluxe Paint that would load pictures in color and dither them with an algo called Floyd Steinberg. And the pictures that I saw on my friends VGA monitors suddenly looked beautiful on my monochrome screen.

    See examples https://surma.dev/things/ditherpunk/

    Games like Monkey Island were also ditherered for monochrome displays and they looked great.

tombert 3 hours ago

Love the old monochrome Mac game aesthetic. I played a lot of the original MacVenture Deja Vu game as a kid, and always thought that the art had a cool look to it, and as an adult I'm amazed at what they pulled off, despite the limitations.

promiseofbeans 8 hours ago

The 2nd artwork ('A Door Somewhere " - Bert Monrov) had me really confused for a moment. When I scrolled down to it, there was a sort of flickering effect, like as if it were a gif, with a flickering light adding ambience to the scene.

But no, it's just how that sort of black & white shading looks when you scroll past it - amazing effect!

  • SSLy 7 hours ago

    As the neighbour mentions, it's only a case of your display having ghosting. This effect is not present on eg. OLED screens.

Dante690 7 hours ago

Really interesting. I’m wondering if there’s any LLM or image model on Hugging Face that has been trained specifically on low-res black-and-white images like MacPaint. Has anyone come across something similar or seen a fine-tuned model in this specific retro visual style?

  • sgt 7 hours ago

    Not sure why you're being downvoted. I'd like to see this, too. Just for fun.

    • amelius 6 hours ago

      I think it is downvoted because it would potentially harm the creative value of the original works.

time0ut 3 hours ago

This is amazing. Thank you for sharing!

What a nostalgia trip. Reminds me of sitting in the computer lab in the library in my elementary school in 1990. Some days, I'd give anything to go back.

layer8 5 hours ago

These really need to be viewed with a CRT renderer IMO, as well as the Amiga art mentioned in this thread. The hard square pixels on the website aren’t quite representative of what these looked like on a contemporary monitor.

  • leoc 5 hours ago

    Up to a point, but the early Macintosh displays were quite crisp and clinical—certainly compared to something like a consumer NTSC or PAL CRT TV—as befitted a platform which was very focussed on WYSIWYG paper-document editing.

    • card_zero 4 hours ago

      Some of them (such as the street scene) wouldn't fit on the monitor and presumably were intended to be printed for viewing.

_kidlike 3 hours ago

People that can do these drawings would make awesome art for play.date games!!!

Hilift 8 hours ago

The review at the time was if you weren't a particularly good artist, MacPaint wouldn't change that.

perihelions 9 hours ago

I think the .png images on this website are larger than the uncompressed originals (1-bit depth, 1 bit per pixel).

  • decryption 9 hours ago

    Yep, I upscaled them by 400% so they’re easier to view on modern displays.

    • perihelions 9 hours ago

      I know; I mean to say they're larger file sizes—the PNG compression ratio is effectively less than one.

      Take the first one, "acius.png", at 84,326 bytes. If you losslessly scale back to the original size (1/4th) and convert to 1-bit NetPBM, it's 51,851 bytes, without compression. I thought that was remarkable.

      • encom 8 hours ago

        The PNG files seem to be very poorly compressed.

          $ oxipng -o max --strip all -avZ --fast acius.png
          Processing: acius.png
              2304x2880 pixels, PNG format
              8-bit Indexed (2 colors), non-interlaced
              IDAT size = 84251 bytes
              File size = 84326 bytes
          Transformed image to 1-bit Indexed (2 colors), non-interlaced
          Trying filter None with zopfli, zi = 15
          Found better result:
              zopfli, zi = 15, f = None
              IDAT size = 24466 bytes (59785 bytes decrease)
              file size = 24541 bytes (59785 bytes = 70.90% decrease)
          24541 bytes (70.90% smaller): acius.png
whiteboardr 2 hours ago

Love the “apple periferals” truck!

lowwave 8 hours ago

Crazy to see 4D in there, is it actually a 4D poster with the big 4 in there?

brap 3 hours ago

It looks great today, but if you asked someone in the 90s or even 00s they’d probably say it looks like ass. Or, like, totally wack, dude.

We like it today because of the nostalgia/retro factor.

  • oasisbob an hour ago

    I dunno - artwork in this style did pretty good on ffffound back in the day. That's at least as early as 2007. I'm sure you could go back further in other forums and find appreciation for the same reason people like it here.

    To contrast, a lot of content from clip-art collections at the time looked awful then and didn't age well at all.

RayBarfing 9 hours ago

rembrandt paintings from the 17th century still look great today

  • spankibalt 8 hours ago

    Yeah. Seems that art might be... timeless.

nntwozz 9 hours ago

The loading time for this artwork has a quality all of its own.

Max-q 6 hours ago

The Amiga is quite another beast, especially showing photos in HAM mode, giving 4096 colors.

fifticon 9 hours ago

so does roman mosaics :-)

drewcoo 6 hours ago

Meh. It was nothing compared with PLATO systems at the university. And the CAD setups dad and his engineering team used for work then (Silicon Graphics?) also looked much better.

So maybe for some values of "great." Maybe.