EvanAnderson 18 hours ago

I regret taking all my old tube monitors to Goodwill back in the mid-2000s. I saved a Commodore 1942, at least, but I sent all the rest away to die.

I appreciate the CRT modeling in emulators, but a hardware device that passes thru a display signal and provided sub-frame CRT artifacting and phosphor modeling (particularly if it supported 240P) would be bitchin'.

trenchpilgrim 19 hours ago

Some images to demonstrate how retro games look on CRT vs unfiltered on a modern display:

https://x.com/ruuupu1

https://old.reddit.com/r/crtgaming/comments/owdtpu/thats_why...

https://old.reddit.com/r/gaming/comments/anwgxf/here_is_an_e...

Modern emulators have post-processing filters to simulate the look, which is great. But it's not quite the same as the real thing.

  • dangson 16 hours ago

    This helps validate my memories of SNES and PS1 games looking so much better when I was a kid than on an emulator today.

  • nomel 18 hours ago

    > But it's not quite the same as the real thing.

    To be fair, with modern "retina" HDR displays, it should be very very close.

    • hulitu an hour ago

      > it should be very very close

      It should. It isn't. For some obscure reason, VGA colours look different on every modern LCD.